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    RMT- Mono-Fighting

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    Aru Akise
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    RMT- Mono-Fighting

    Post by Aru Akise on Wed Oct 12, 2011 11:10 pm

    Infernape (F) @ Leftovers
    Trait: Iron Fist
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fire Punch
    - Close Combat
    - Mach Punch
    - U-turn

    Machamp (F) @ Choice Scarf
    Trait: No Guard
    EVs: 252 Atk / 6 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Bullet Punch
    - DynamicPunch
    - Earthquake
    - Ice Punch

    Heracross (M) @ Salac Berry
    Trait: Moxie
    EVs: 252 Atk / 6 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Endure
    - Reversal
    - Megahorn

    Hitmontop (M) @ Life Orb
    Trait: Technician
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - Fake Out
    - Mach Punch
    - Rapid Spin

    Medicham (F) @ Muscle Band
    Trait: Pure Power
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Drain Punch
    - Hi Jump Kick
    - Ice Punch
    - Psycho Cut

    Cobalion @ Leftovers
    Trait: Justified
    EVs: 252 Atk / 252 SDef / 6 Spd
    Adamant Nature (+Atk, -SAtk)
    - Iron Head
    - Sacred Sword
    - Swords Dance
    - Thunder Wave


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    Stardust121
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    Re: RMT- Mono-Fighting

    Post by Stardust121 on Thu Oct 13, 2011 1:40 am

    gonna give this a shot since fighters are pretty much my favorite whistling

    infernape...how about jolly and maybe band or life orb? the extra speed really helps it out and it ends up being faster and harder hitting then adamant and leftovers. plus its not really bulky enough to make use of lefties. and does DW ape get thunderpunch? maybe that could be squezeed somewhere?

    machamp... kinda slow, but it catches people off gaurd(gaurd, hehe yeah....) with scarfed dynamicpunches. i wouldnt keep bullet punch though. maybe stone edge or thunderpunch.

    herracross...i dont really think subendurers work as much anymore...priority being everywhere and all. and +1 speed doesnt let it outrun most scarfers. if you really want an endurer....maybe try swarm? swarm megahorns are just crazy

    hitmontop....meh haha. i love the idea actually... priority tecnitop. but bullet punch doesnt help much with coverage, and rapid spin is better for bulky hitmontop. maybe sucker punch, triple kick, or low sweep. i like low sweep since the speed drop thing. also maybe stone edge

    medicham.....without a scarf, adamant is pretty slow. maybe jolly? and a muscle band really doesnt boost too much, so maybe a life orb or an expert belt. maybe scarf this or herracross so that you have a scarfed poke

    cobalion...pretty solid. again, the speed thing with the nature. youre boosting anyway and have twave, so you might as well go with jolly
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    Z-man
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    Re: RMT- Mono-Fighting

    Post by Z-man on Thu Oct 13, 2011 3:37 am

    pretty much what star said, though also top doesnt need any speed evs really... hp is more helpful
    trick medicham is an idea, though itd need scarf so youd need to switch champs item if your playing with that clause; band works


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