
THE BROOM ON STEROIDS - A 5th gen OU RMT
Hello Eptcnextgen, Here I present you one of my favorite OU teams to use. It has provided me a lot of success and allowed me to peak 1400 CRE on the Pokemon Online server. I would like your help on improving it, as I know it still has many flaws in need of fixing.



INTRO:
The team utilizes a lead to throw off the opponent from turn one, so I can proceed to set up a sweep and wreck face. It is a very offensive team with an effective defensive backbone, and it allows me to sweep my opponents team like a broom on steroids. The team can be compared to a broom like this: Every part of a broom is important for cleaning a mess (Opponents team). Without the broom handle (Defensive Backbone - Jellicent & Ferrothorn), you will have a hard time sweeping since you will have to bend down and strain yourself in an attempt to sweep. If you lack the bristles for the broom (Sweepers - Thunderous & Terrakion), well you won't be able to sweep at all. Where will you put the mess after you sweep it all in a pile? Simple: a dustpan (Revenge Killer - Latios). And of course, a regular broom sucks ass. Thats why you need to give it steriods for extra strength (Steriod - Venomoth)
Venomoth @Focus Sash
Ability: Tinted Lens
Nature: Timid
EVs: 252 SpA/252 Spe/4 HP
*Sleep Powder
*Bug Buzz
*Baton Pass
*Quiver Dance
Behold, this is the heart of the team and what happens with this guy will probably decide whether or not I will manage to sweep. I will sleep powder on the first turn as my opponent will either hit me down to my focus sash if its faster than me, or set something up such as rocks. Once they are asleep, I will set up one or two Quiver Dances depending if I still have my sash intact. After that, I will Baton Pass the boosts to Thunderous, but Latios can also be an option if needed. Baton Passing to Terrakion is also viable since it will still benefit from the extra speed from quiver dance.If i see a fake out lead such as Mienshao, I will immediately switch to Jellicent to take it, so I won't really have to worry about losing my sash. If I suspect a taunt coming at my face, I will go straight for a Bug Buzz, but Venomoth should be able to outspeed most theats and put them to sleep, so I am not too worried about it. I will adjust to each different lead as I go, since thats how I mostly battle.
Type Synergy:
-Fire: Terrakion, Jellicent, Latios
-Rock: Terrakion, Ferrothorn
-Flying: Thunderous
Vs. other Leads: This is the list that shows my following course of action against most of the common leads of the 5th gen OU metagame.
- Spoiler:
Abomasnow: Since a lot of Abomasnow leads are scarfed, facing this kind of lead can be quite tricky since I will lose my focus sash due to Hail, but I can hit it hard with a super-effective STAB Bug Buzz. My course of action would be to sleep powder on turn one, and then switch out to a viable counter, set up, or attack on turn 2 depending on what my opponent does.
Deoxys-S: I will sleep powder as they will either hit me down to sash or set up Screens/Hazards. I will then quiver dance and baton pass from there since if Deoxys attacks it will hit me with either psycho boost or super power, both reducing either attack stats, hence giving me a safe switch.
Espeon: These guys are a real bitch to face, especially with Magic Bounce deflecting Sleep Powder back to me. I will usually Quiver Dance as it sets up its screens, then I will Baton Pass the boosts to Latios since Espeon usually carry Psychic+Hidden Power Fighting, which doesn't hurt Latios at all.
Infernape: Well I usually never see these things as leads anymore, but they will rape Venomoth if I do see one. Fake out breaks sash, and then Ape outspeeds and KOs with Fire Blast. So to prevent this, I will immdiately switch to Jellicent on turn one for the Fake Out immunity, and then I will Scald it down to sash as it sets up rocks, and scald to finish it of since Jellicent resists any common lead ape attacks.
Jirachi: Trick Scarf leads ruin my Venomoth. I will predict the Trick and switch to my Latios to take the Trick and lock Jirachi. The opponent will obviously switch out since they don't want to Trick all day. I will then switch back to Venomoth as if nothing happened.
Mew: Mew is very unpredictable since it can run a myriad of lead sets such as Trick Scarf, Double status, Dual Screener, etc. My prayer is that it won't be a trick scarf, so I will Sleep Powder and go from there.
Meinshao: I will go to Jellicent for the Fake Out, and then double switch to Terrakion for the U-Turn or Stone Edge, since Meinshao won't be attacking Jellicent with Hi-Jump Kick any time. If it u-turns, good I will move on from there. But if it Stone Edges, I will switch back to Jellicent to take the fighting move.
Ninetails: I will sleep Powder and Quiver Dance once or twice, then I will Baton Pass to Latios. But if I suspect a scarf set, I will switch to Latios to take the Hypnosis or resisted special attack.
Politoed: Same as Ninetails, except that I will switch to Ferrothorn instead.
Rotom-W: I will go to Latios for the Trick, and go back to Venomoth.
Tyranitar: I will Sleep Powder and set up one quiver dance. Then I will Baton Pass to Terrakion to scare off Tyranitar and Swords dance on the switch. So Terrakion will be sitting pretty with +2 Attack and +1 Speed.
Whimsicott: I will immediately switch to Ferrothorn to take the Taunt, Leech Seed, or Status move. Then I will Gyro Ball the little fluff to death.
This is the teams defensive core that backs up and holds together the powerful sweepers in the heat of battle, just like how the broom handle holds the broom bristles. This duo of Pokemon known as "Ferrocent" is like the infamous Skarmbliss and Celetran combos, but Ferrocent is the 5th gen equivalent.

Jellicent @Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
*Surf
*Will-o-Wisp
*Taunt
*Recover
This is the first wall in the Ferrocent combo. This Pokemon aids my lead against Fake Out users and such. It also provides good team support by burning Physical attackers hence giving my Pokemon an easier chance to set up. Its excellent typing gives it a place in this team, resisting the Ice type weakness more than half of my sweepers seem to share and lending valuable backup necessary for this team to function.
Type Synergy:
-Ghost: Ferrothorn
-Grass: Ferrothorn, Latios, Venomoth, Thunderous
-Electric: Ferrothorn, Latios
-Dark: Ferrothorn, Terrakion
Ferrothorn @Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP/ 48 Def/ 208 SpD
*Stealth Rock
*Leech Seed
*Gyro Ball
*Power Whip/Thunder Wave/Protect
Ferrothorn completes the duo of Ferrocent. This guy provides me valuable support by setting up rocks and keep the rest of my team healthy in the form of leech seed. It also aids in type synergy by resisting a large about of weaknesses the rest of my team shares. Gyro Ball and Power whip are the primary STAB options. I used to run protect over Power Whip for scouting and extra recovery purposes, but I figured out that the grass move is an excellent utility since the rest of the members don't pack any grass. Thunder Wave also claimed the spot for a short while, it actually helped me a lot since I needed to outspeed other fast sweepers. However, Power Whip prevailed and took the final moveslot. I am still iffy whether or not I should keep Power Whip, I will let the team raters decide. I ran Spikes over Stealth Rock for a long time until a good friend of mine suggested that I replace it since my team is a very fast-paced offensive team and it will benefit from the quick hazard set up, plus it rapes Volcarona up the ass, which is truely convenient.
Type Synergy:
-Fire: Terrakion, Jellicent, Latios
-Fighting: Jellicent, Latios, Thunderous, Venomoth

Thunderous @Leftovers
Ability: Prankster
Nature: Timid
EVs: 252 SpA/ 252 Spe/ 4 HP
*Thunderbolt
*Hidden Power Ice
*Taunt
*Nasty Plot
This is the primary recipient for Venomoths Quiver Dance boosts. Thunderous is a powerful sweeper and it can function quite well without any boosts from my lead due to it having Nasty Plot. Taunt is for stopping my opponent from healing up and doing some annoying things with their wall. I'm starting to see a lot more stall on PO, so taunt is a very viable and helpful option to have. I used to run focus blast over taunt, but I find Taunt gives this guy more utility and has been a lot more helpful to me since the BoltBeam coverage can check enough threats on its own. I am very worried about this guy moving up to the Uber tier, so I am currently finding replacements for him in case he gets banished to Ubers. I would greatly appreciate some suggestions on this matter since I am experiencing difficulty in doing this.
Type Synergy:
-Rock: Terrakion, Ferrothorn
-Ice: Jellicent
Terrakion @Leftovers
Ability: Justified
Nature: Jolly
EVs: 252 Atk/252 Spe/ 4 HP
*Swords Dance
*X-Scissor
*Close Combat
*Stone Edge
The second member to the sweepers. Although he doesn't benefit from the SpA boosts received from my lead, he can really use the extra speed and SpD. I enjoy having Terrakion on my team since I have 2 pokemon weak to Dark. So if I correctly predict a crunch or whatever, I can switch in Terrakion and get a free attack boost. Terrakions defenses aren't something to laugh at either. Although rather low compared to walls, its pretty respectable for a sweeper, hence giving me valuable resistances to Fire and Dark type moves.
Type Synergy:
Ground: Latios, Thunderous
Water: Jellicent, Ferrothorn, Latios
Grass: Ferrothorn, Thunderous, Latios
Fighting: Ferrothorn, Latios, Thunderous, Venomoth
Steel: Ferrothorn, Thunderous, Jellicent

Latios @Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 252 SpA/ 252 Spe/ 4 HP
IVs: 30 Atk | 30 SpA | 30 Spe
*Draco Meteor
*Surf
*Psyshock
*Hidden Power Fire
My revenge killer and my emergency Baton Pass recipient. Once my team blows holes in my opponents Pokemon and sweeps them up, this bad boy will clean up whats left and pick off any remaining survivors. It will also take in what my team left, just like a dustpan. The EVs and moves are pretty standard, so I have no intent in changing them whatsoever, although your suggestions are greatly appreciated, since you may know more than I do when it comes to effective scarfers.
Type Synergy:
-Ghost: Ferrothorn
-Dark: Ferrothorn, Terrakion
-Dragon: Ferrothorn
-Ice: Jellicent
Well thats the team guys. You are free to rate it, give suggestions, love it, hate it, and even be the bastard to steal it and call it your own. I have tested it extensively and I am confident I have nailed out a lot of weaknesses. However, I know there are people out there who probably know more about the metagame than I do, so I will test every suggestion thrown to me within reason. And I know I owe you guys a threat list for this RMT, but I will add that later on once I find an ample amount of time.
So without further ado, let the rates begin.



Changes Suggested:
- Spoiler:
- -Gallade or Mienshao for Dark/Rock Resist to replace Venomoth.
Changes Implemented:
- Spoiler:
- - None Yet (Currently Testing suggestions)
Last edited by Max21 on Wed Jul 13, 2011 10:24 am; edited 20 times in total





























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